Gomoku2D sprite preview

Source sprite sheets and animation loops for board-space assets. Frame ranges should stay aligned with README.md and src/board/constants.ts.

Source sheets

Rendered directly from sibling PNG files in this folder.

Static poses

Rest frames used by runtime state resets. Surface-feature sheets use the first frame of their animation range as the static pose.

Animation loops

Each card uses row-major 16x16 frame stepping at the runtime FPS.

Z-order cases

Representative board-cell stacks for pointer, surface features, stone, sequence, and win-line overlap.

  1. winning-line hover
  2. sequence number
  3. stone
  4. pointer
  5. marker / caution surface
  6. highlight surface
  7. board / grid