Gomoku2D sprite preview
Source sprite sheets and animation loops for board-space assets.
Frame ranges should stay aligned with README.md and
src/board/constants.ts.
Source sheets
Rendered directly from sibling PNG files in this folder.
Static poses
Rest frames used by runtime state resets. Surface-feature sheets use the first frame of their animation range as the static pose.
Animation loops
Each card uses row-major 16x16 frame stepping at the runtime FPS.
Z-order cases
Representative board-cell stacks for pointer, surface features, stone, sequence, and win-line overlap.
- winning-line hover
- sequence number
- stone
- pointer
- marker / caution surface
- highlight surface
- board / grid